Crystal Miracle
Trap Card · Counter · Crystal

$0.24
An estimate from YGOPRODeck, refreshed with each card sync.
When a Spell/Trap Card, or monster effect, is activated: Destroy 1 "Crystal Beast" card you control, and if you do, negate that activation, and if you do that, destroy that card. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Crystal Miracle" once per turn.
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Across 45,096 decks in the corpusIn the main deck of 148 decks. Sided in another 15, which is not counted above — completion is scored over main and extra decks only.
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